GAMFLEW: Serious game to teach white-box testing

Abstract

Software testing plays a fundamental role in software engineering, involving the systematic evaluation of software to identify defects, errors, and vulnerabilities from the early stages of the development process. Education in software testing is essential for students and professionals, as it promotes quality and favours the construction of reliable software solutions. However, motivating students to learn software testing may be a challenge. To overcome this, educators may incorporate some strategies into the teaching and learning process, such as real-world examples, interactive learning, and gamification. Gamification aims to make learning software testing more engaging for students by creating a more enjoyable experience. One approach that has proven effective is to use serious games. This paper presents a novel serious game to teach white-box testing test case design techniques, named GAMFLEW (GAMe For LEarning White-box testing). It describes the design, game mechanics, and its implementation. It also presents a preliminary evaluation experiment with students to assess the usability, learnability, and perceived problems, among other aspects. The results obtained are encouraging.

Publication
In Software Quality Journal, 2025.
Ranking
Q2 Journal
Avatar
Alexandra Mendes
Assistant Professor

My research focuses on encouraging a wider adoption of software verification by creating tools and methods that hide the complexities of verifying software. Recently, I started work on usable security, in particular on the impact of formal verification on the use and adoption of formally verified security software products. Much of my most recent work overlaps with the area of software engineering. For more details, see selected publications and some of my projects. Follow me on Twitter or add me on LinkedIn.